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7 Days to Die
Survival server hosting

7 Days to Die Hosting

Survive the horde with your friends on low-ping South African servers

Bloemfontein, South Africa Usually online within 10 minutes Month to month Player slots set by your plan (up to 40)

Choose your plan

Every plan includes free setup. Add extra RAM, CPU, storage and backup slots on the next step.

Modded 1

R400/mo
+ R200.00 once-off setup
  • 16 GB RAM
  • 2 vCPU
  • 75 GB SSD/NVMe storage
  • 2 backup slots
  • Player slots set by your plan (up to 40)
Add extra RAM, CPU and storage on the next step. All prices in ZAR.
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About 7 Days to Die server hosting

7 Days to Die blends first-person survival, crafting and tower defence in a fully destructible voxel world. Scavenge the ruins of Navezgane, build a fortress with your friends and hold it through the Blood Moon horde that comes every seventh night. Your own server means your rules: difficulty, loot abundance, day length, zombie speed and PvP are all yours to set.

RAM matters more than anything else for 7 Days to Die. World size (4k to 10k maps), the number of players and heavy overhaul mods such as Darkness Falls or Undead Legacy all live in memory. Our tiers are sized so a vanilla group fits comfortably on Scavenger and Survivor, while Horde and Apocalypse have the headroom for large maps and modpacks without stuttering at horde night.

Every EGF server auto-updates on restart, is mod-ready (drop mods in via the file manager or SFTP), has telnet enabled for admin tools, and is hosted on high-clock CPUs in Bloemfontein for low ping across South Africa.

Good to know
Your plan decides how many players can join — start where your group is today and move up later without losing your world. Everything your server needs is opened and configured for you, so you get a single address: copy it from your dashboard and share only that with your friends. Admin tools are switched on from day one, and difficulty, day length, loot and PvP are all yours to change from the panel.

Included with your 7 Days to Die server

Steam & telnet auto-configured

Your server registers with the Steam server list and telnet admin access is enabled from day one.

Mod & modpack support

Upload Darkness Falls, Undead Legacy or any mod through the file manager or SFTP.

Automatic updates

The dedicated server updates itself from Steam on every restart.

World & config backups

Backup slots with one-click restore. Schedule daily backups from your panel.

Editable difficulty & world settings

Change serverconfig.xml (difficulty, day length, loot, PvP) directly from the panel.

Instant setupSouth African low pingSSD/NVMe storageBackup slotsFull panel controlAutomatic updatesMonth to month
Mods are yours to play with
Your server, your rules — mod it however you like. What we look after is the server itself: that it is powered on, reachable from the internet, on the hardware you paid for and backed up. Mods, plugins, modpacks and custom game files sit outside that, so we cannot debug a mod that misbehaves or two mods that disagree. If something goes sideways we will always help you get a clean, running server back — take a backup before you add or update mods and you can roll back yourself in a click.

Server management features

Console & power actionsFile manager with editorSFTP accessSub-usersScheduled tasksBackups with one-click restoreResource usage graphsStartup variable editorDatabases (where supported)

High performance hardware

  • High single-core clock CPUs — 7 Days to Die and Holdfast run their world simulation on one thread
  • Fast SSD/NVMe storage
  • Hosted in Bloemfontein, South Africa — central, low ping nationwide
  • Pelican Panel: console, file manager, SFTP, backups
  • We recommend 12 GB RAM for a smooth 7 Days to Die experience (minimum 6 GB).

Frequently asked questions

Answers specific to 7 Days to Die first, then the general ones.

A vanilla server for a handful of friends runs well on 6 GB. Larger maps (8k-10k), 16+ players or overhaul mods like Darkness Falls and Undead Legacy want 12-16 GB. You can add RAM at any time.

Yes. Upload your Saves folder via SFTP or the file manager, set GameWorld and GameName in serverconfig.xml to match and restart.

Yes — drop mods into the Mods folder using the file manager or SFTP and you are away. Server-side mods work without players installing anything; overhaul mods require every player to install the same mod. Mods are yours to choose and yours to troubleshoot: our support covers the server being online and reachable, so take a backup before you add or update anything.

Your plan sets the limit, from 16 up to 40. The practical number depends on your map size and mods — the recommended player counts on the plan cards are what we see run smoothly, and you can move up a plan at any time.

Your dashboard shows one address to copy and share. Everything the server needs is opened and configured for you, so there is nothing to forward or set up on your side.

Yes. Difficulty is a startup variable you can change in the panel, and serverconfig.xml exposes world size, day length, loot and every other setting.

Servers are deployed automatically the moment Paystack confirms your payment — usually within 5 to 10 minutes including the first game download. You get an email with the connection details as soon as it is ready.

We use Paystack: Visa, Mastercard, Instant EFT, SnapScan. Card payments renew automatically each month; EFT and SnapScan payers get a Pay-now reminder 5 days and 1 day before renewal.

Yes. Everything is month-to-month with no contract. Cancel from your dashboard at any time and the server stays online until the end of the period you have paid for.

48-hour money-back on your first server if it isn't right for you — open a support ticket and we'll refund via Paystack. Time already used is not refundable; if we miss our 99.9% uptime target in a month through our fault, request a pro-rata credit.

Help tickets on the portal and our Discord community. We are a South African team, so support is in your time zone.

High single-core clock CPUs — 7 Days to Die and Holdfast run their world simulation on one thread · Fast SSD/NVMe storage · Hosted in Bloemfontein, South Africa — central, low ping nationwide · Pelican Panel: console, file manager, SFTP, backups.

Yes, and you never need to ask us first. Upload mods and custom configs through the panel file manager or SFTP, and edit startup variables (difficulty, player slots, admin password) in the panel. Some games can also be ordered with a mod framework already installed — you pick that build at checkout.

Your server, your rules — mod it however you like. What we look after is the server itself: that it is powered on, reachable from the internet, on the hardware you paid for and backed up. Mods, plugins, modpacks and custom game files sit outside that, so we cannot debug a mod that misbehaves or two mods that disagree. If something goes sideways we will always help you get a clean, running server back — take a backup before you add or update mods and you can roll back yourself in a click.

Yes. Add RAM, CPU, storage or backup slots from your dashboard at any time — upgrades apply immediately for a prorated charge, downgrades take effect at your next renewal.

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Start your 7 Days to Die server today

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