Holdfast: Nations At War Hosting
Napoleonic line battles with up to 150 players — hosted in South Africa
Choose your plan
Every plan includes free setup. Add extra RAM, CPU, storage and backup slots on the next step.
Skirmish
Drill nights and small events for up to 50 players.
- 4 GB RAM
- 2 vCPU
- 25 GB SSD/NVMe storage
- 2 backup slots
- Up to 50 players
- Sized for 50 players
- High-clock CPU cores
- Custom serverconfig support
- Steam Workshop maps
- Admin (F1) access
- 2 backup slots
Regiment
Regiment events and public servers for up to 100 players.
- 6 GB RAM
- 3 vCPU
- 35 GB SSD/NVMe storage
- 2 backup slots
- Up to 100 players
- Sized for 100 players
- High-clock CPU cores
- Custom serverconfig support
- Steam Workshop maps
- Admin (F1) access
- 2 backup slots
Line Battle
A full 150-player field on high-clock cores.
- 8 GB RAM
- 4 vCPU
- 50 GB SSD/NVMe storage
- 3 backup slots
- Up to 150 players
- Sized for 150 players
- High-clock CPU cores
- Custom serverconfig support
- Steam Workshop maps
- Admin (F1) access
- 3 backup slots
About Holdfast: Nations At War server hosting
Holdfast: Nations At War is the home of the line battle: 150 players marching in formation, volleys on the officer's command and artillery thundering across the field. Whether you run a regiment, host public events or want a private drill server, an EGF Holdfast server gives you full admin control from the F1 admin menu with your own admin password.
Holdfast is CPU-bound rather than RAM-hungry: the game simulation runs on a single thread, so single-core clock speed matters far more than memory. That is why our tiers are sized by player count rather than gigabytes — Skirmish for 50-player events, Regiment for 100 and Line Battle for a full 150-player field, each on high-clock cores with the memory headroom to match.
Your serverconfig is fully editable (map rotation, game modes, rounds, faction limits), Steam Workshop maps are supported and the REGION setting is fixed to "europe" so your server appears in the correct browser tab for South African and European players alike.
Included with your Holdfast: Nations At War server
Sized by player count
Tiers built for 50, 100 and 150 player events on high single-core clock CPUs.
Your admin password
Set your F1 admin password at order time and change it any time from the startup editor.
Custom serverconfig
Edit map rotation, game modes, rounds and faction limits in serverconfig_default.txt or upload your own.
Steam Workshop maps
Workshop content downloads into the workshop folder and is ready for your rotation.
Config & log backups
Backup slots with one-click restore, plus scoreboard, chat and admin logs kept per round.
Server management features
High performance hardware
- High single-core clock CPUs — 7 Days to Die and Holdfast run their world simulation on one thread
- Fast SSD/NVMe storage
- Hosted in Bloemfontein, South Africa — central, low ping nationwide
- Pelican Panel: console, file manager, SFTP, backups
- We recommend 6 GB RAM for a smooth Holdfast: Nations At War experience (minimum 4 GB).
Frequently asked questions
Answers specific to Holdfast: Nations At War first, then the general ones.
Other games you can host
Start your Holdfast: Nations At War server today
Choose a plan, name your server and pay securely with Paystack — it deploys itself in minutes.

